Scooby-Doo and the Cyber Chase (Snap Case)

Starring:Scott Innes, Joe Alaskey, Bob Bergen, Grey DeLisle, Tom Kane (II), Mikey Kelley, Gary Anthony Sturgis, B.J. Ward (II), Frank Welker
Director: Jim Stenstrum
Studio: Turner Home Ent
Product Type: DVD
Editorial Review:
Description
Retitled Scooby-Doo and the Cyber Chase Like, compu-zoinks! Scooby-Doo and the gang face their most electrifying adventure ever when they are zapped into a high-tech computer game in this all-new movie! When Scooby-Doo and the gang try to capture the Phantom Virus, they are accidentally transported into a video game based on their own Mystery, Inc. adventures. While pursuing the Phantom Virus through the game's ten outrageous levels, the gang travels from the prehistoric past to the space-age future and even tangles with a hair-raising horde of virtual villains from their most famous capers! Log on today!
Average customer rating:
- scooby meets tron
- GOOD CONCEPT
- Acceptable, But Not Great
- If you're 5 - 14 or just a Scooby fan you'll problemly love this film!!
- a good movie!
|
Scooby Doo and the Cyber Chase
Starring: Scott Innes , Joe Alaskey , Bob Bergen , Grey DeLisle , and Tom Kane (II)
Director: Jim Stenstrum
Manufacturer: Turner Home Ent
ProductGroup: DVD
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Similar Items:
- Scooby-Doo and the Alien Invaders
- Scooby-Doo and the Monster of Mexico
- Scooby-Doo! And the Witch's Ghost
- Scooby-Doo and the Loch Ness Monster
- Scooby-Doo and the Legend of the Vampire (Snap Case)
ASIN: B0006H31TY
Release Date: 2005-02-08 |
Description
Retitled Scooby-Doo and the Cyber Chase Like, compu-zoinks! Scooby-Doo and the gang face their most electrifying adventure ever when they are zapped into a high-tech computer game in this all-new movie! When Scooby-Doo and the gang try to capture the Phantom Virus, they are accidentally transported into a video game based on their own Mystery, Inc. adventures. While pursuing the Phantom Virus through the game's ten outrageous levels, the gang travels from the prehistoric past to the space-age future and even tangles with a hair-raising horde of virtual villains from their most famous capers! Log on today!
Customer Reviews:
scooby meets tron.......2007-02-05
This is one the several movies in the poplar cartoon Scooby Doo movie series. A word of warning this movie has several parts with mild cartoon violence, mild scary images and mild thematic elements which might make this movie to dark and intense for kids under the age of 7 unless supervised by at least two parents or guardians. In this movie Scooby and the gang go to Hawaii were and ancient tike god is terrorizing the locals can scobby and the gain stop this terror and solve the mystery find out in the exciting conclusion.
GOOD CONCEPT.......2007-01-20
SCOOBY DOO
AND THE CYBER CHASE
I was in Wal-Mart the other day when I noticed a Scooby Doo movie was on sale for $4.88, so naturally I had to get it. I remember when I was a kid I loved Scooby Doo so I couldn't pass on this at such a low price. The film is about Scooby and the gang going to visit a friend of there's that is creating a game based after their mysteries. After arriving there they find that a cyber ghost called the Phantom Virus is terrorizing the place so naturally they decide to try and catch him. The thing is, they get zapped into the computer game which some how can transfer real things in and out of it by using a gun looking thing. Once in the game they have to travel threw ten levels seeking Scooby snacks in each to go to the next. To be honest the idea is great but it was executed poorly, if it would have been done correctly it could have been as good as the Scooby shows I watched growing up. They even brought back some villains from the old classic episodes like the Creeper, so the potential was there. I guess the fault rests on the shoulders of writer Mark Turosz and director Jim Stenstrum, they did pretty good I guess but could have done better. In all this was a decent film but compared to the ones I grew up watching this doesn't compare,
Acceptable, But Not Great.......2006-07-11
If you follow my reviews, you know that I really liked "Zombie Island" and "Witch's Ghost," and that I didn't care much for "Alien Invaders." While this 4th chapter is possibly a step up from "Alien Invaders," it fails to reach the dramatic and suspenseful and even comical levels of the 1st 2 chapters. Scooby and the gang go to meet a friend at a university. After a somewhat tense moment with an uptight but possibly virtuous security guard, they meet their friend Erick, his friend Bill, and their professor. They explain the existence of a phantom virus (that we have already met). And we are told that someone must have created it. Many sparks of Scooby's former days are gone, and even the appetites of Scooby and Shaggy don't bring the laughs they once did. (Compare their eating scene here to their much better one in "Witch's Ghost!") Well, Scooby and the gang somehow get zapped into a video game. While this may work for some, it doesn't work for me. Perhaps I am too old school, but this takes away too much credibility. To be sure, "Zombie Island" and "Witch's Ghost" did cross the boundaries of believable in some ways. But the major difference is that they kept the story plausible for so long, and then gradually eased the implausible aspects in. It's often a challenge, but it can be done. (It just isn't in this 4th chapter.) On the plus side however, this enables the gang to go through a series of different adventures while we wonder who zapped them in. Sadly, another mistake is that it becomes virtually obvious who did it in the very 1st of several levels. Call me a perfectionist, but they could have AT LEAST waited until the 2nd level before they gave any clues. (Let alone such an obvious one!) If we are willing to overlook this, we may find it interesting to see the gang go from the moon, to Ancient Rome, to the age of dinosaurs, and a number of different adventures. Finally, they reach the last level Cyber Land. After meeting their cyber doubles (who for the most part look like the Scooby gang from the original episodes) they learn that they must defeat the monsters on the last level to exit the game. I'll admit it was nice to see some monsters from their past (including the Creeper and the Tar Monster). As we approach the danger point of revealing the ending, it's somewhat anticlimactic seeing that even a fool would have known so long ago who created the virus. As I said, this 4th chapter is acceptable, but not great. Young children will probably like it, but the cutoff age may be surprisingly young. Fortunately, the later Scooby movies were to improve. Thank goodness for the excellent 5th chapter "Legend of the Vampire" and the surprisingly good 8th chapter "Aloha Scooby Doo."
If you're 5 - 14 or just a Scooby fan you'll problemly love this film!!.......2006-06-11
I usually could solve the mysteries within 10 minutes. But this movie kept me guessing. It was really funny to see the characters more modernized in this, and what the retro counterparts looked like. The kids love it; they had asked to watch it twice this week. They can never get enough of Scooby, most of the DVDs related to this famous dog are close to being worn out.
While this was a fun movie, the only complaint that I had about it was Shaggy's voice. I know it's not Casey Kasem, and it's too obvious. But once you get past that, it's not a problem. The other characters are voiced decently (they have had plenty of people voicing Velma and Daphne, but if they replaced Fred's voice, it would be a gaping hole--Frank Welker's voice is very key to the character). It's nice to know that some things don't change (like Fred being "all-ego"). But the idea of seeing him sans-ascot was pretty gutsy (that ridiculous red ascot MADE Fred in the original series!). Scooby-Doo sounded the same, and he was just as love-able as ever (I never liked the cartoon much until I was the live-action film, but I ALWAYS loved Scooby!!!). Velma, however, is still my favorite character--she's smart, and sometimes has great one-liners. Daphne, for once, isn't the damsel-in-distress---she's resourceful and smarter than her cyber-counterpart. Fred was pretty cool, and Shaggy, as always, is a scene-stealer, but he's Shaggy--he doesn't need a reason.
Other than that this was a decent film--plenty of laughs, and lots of adventure. If you like vintage Scooby-Doo, then this movie might peak your interest. The animation is great-and just as colorful as the original! It's a cyber chase film definitely worth a look at.
a good movie!.......2005-12-08
When Scooby and the gang are zapped in cyber land, they must finish all the levels in oder to go back in time.
Average customer rating:
- scooby meets tron
- GOOD CONCEPT
- Acceptable, But Not Great
- If you're 5 - 14 or just a Scooby fan you'll problemly love this film!!
- a good movie!
|
Scooby-Doo and the Cyber Chase (Snap Case)
Starring: Scott Innes , Joe Alaskey , Bob Bergen , Grey DeLisle , and Tom Kane (II)
Director: Jim Stenstrum
Manufacturer: Turner Home Ent
ProductGroup: DVD
Binding: DVD
Animation
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Similar Items:
- Scooby-Doo and the Alien Invaders
- Scooby-Doo and the Monster of Mexico
- Scooby-Doo! And the Witch's Ghost
- Scooby-Doo and the Loch Ness Monster
- Scooby-Doo and the Legend of the Vampire (Snap Case)
ASIN: B00005MEP7
Release Date: 2004-06-01 |
Description
Retitled Scooby-Doo and the Cyber Chase Like, compu-zoinks! Scooby-Doo and the gang face their most electrifying adventure ever when they are zapped into a high-tech computer game in this all-new movie! When Scooby-Doo and the gang try to capture the Phantom Virus, they are accidentally transported into a video game based on their own Mystery, Inc. adventures. While pursuing the Phantom Virus through the game's ten outrageous levels, the gang travels from the prehistoric past to the space-age future and even tangles with a hair-raising horde of virtual villains from their most famous capers! Log on today!
Customer Reviews:
scooby meets tron.......2007-02-05
This is one the several movies in the poplar cartoon Scooby Doo movie series. A word of warning this movie has several parts with mild cartoon violence, mild scary images and mild thematic elements which might make this movie to dark and intense for kids under the age of 7 unless supervised by at least two parents or guardians. In this movie Scooby and the gang go to Hawaii were and ancient tike god is terrorizing the locals can scobby and the gain stop this terror and solve the mystery find out in the exciting conclusion.
GOOD CONCEPT.......2007-01-20
SCOOBY DOO
AND THE CYBER CHASE
I was in Wal-Mart the other day when I noticed a Scooby Doo movie was on sale for $4.88, so naturally I had to get it. I remember when I was a kid I loved Scooby Doo so I couldn't pass on this at such a low price. The film is about Scooby and the gang going to visit a friend of there's that is creating a game based after their mysteries. After arriving there they find that a cyber ghost called the Phantom Virus is terrorizing the place so naturally they decide to try and catch him. The thing is, they get zapped into the computer game which some how can transfer real things in and out of it by using a gun looking thing. Once in the game they have to travel threw ten levels seeking Scooby snacks in each to go to the next. To be honest the idea is great but it was executed poorly, if it would have been done correctly it could have been as good as the Scooby shows I watched growing up. They even brought back some villains from the old classic episodes like the Creeper, so the potential was there. I guess the fault rests on the shoulders of writer Mark Turosz and director Jim Stenstrum, they did pretty good I guess but could have done better. In all this was a decent film but compared to the ones I grew up watching this doesn't compare,
Acceptable, But Not Great.......2006-07-11
If you follow my reviews, you know that I really liked "Zombie Island" and "Witch's Ghost," and that I didn't care much for "Alien Invaders." While this 4th chapter is possibly a step up from "Alien Invaders," it fails to reach the dramatic and suspenseful and even comical levels of the 1st 2 chapters. Scooby and the gang go to meet a friend at a university. After a somewhat tense moment with an uptight but possibly virtuous security guard, they meet their friend Erick, his friend Bill, and their professor. They explain the existence of a phantom virus (that we have already met). And we are told that someone must have created it. Many sparks of Scooby's former days are gone, and even the appetites of Scooby and Shaggy don't bring the laughs they once did. (Compare their eating scene here to their much better one in "Witch's Ghost!") Well, Scooby and the gang somehow get zapped into a video game. While this may work for some, it doesn't work for me. Perhaps I am too old school, but this takes away too much credibility. To be sure, "Zombie Island" and "Witch's Ghost" did cross the boundaries of believable in some ways. But the major difference is that they kept the story plausible for so long, and then gradually eased the implausible aspects in. It's often a challenge, but it can be done. (It just isn't in this 4th chapter.) On the plus side however, this enables the gang to go through a series of different adventures while we wonder who zapped them in. Sadly, another mistake is that it becomes virtually obvious who did it in the very 1st of several levels. Call me a perfectionist, but they could have AT LEAST waited until the 2nd level before they gave any clues. (Let alone such an obvious one!) If we are willing to overlook this, we may find it interesting to see the gang go from the moon, to Ancient Rome, to the age of dinosaurs, and a number of different adventures. Finally, they reach the last level Cyber Land. After meeting their cyber doubles (who for the most part look like the Scooby gang from the original episodes) they learn that they must defeat the monsters on the last level to exit the game. I'll admit it was nice to see some monsters from their past (including the Creeper and the Tar Monster). As we approach the danger point of revealing the ending, it's somewhat anticlimactic seeing that even a fool would have known so long ago who created the virus. As I said, this 4th chapter is acceptable, but not great. Young children will probably like it, but the cutoff age may be surprisingly young. Fortunately, the later Scooby movies were to improve. Thank goodness for the excellent 5th chapter "Legend of the Vampire" and the surprisingly good 8th chapter "Aloha Scooby Doo."
If you're 5 - 14 or just a Scooby fan you'll problemly love this film!!.......2006-06-11
I usually could solve the mysteries within 10 minutes. But this movie kept me guessing. It was really funny to see the characters more modernized in this, and what the retro counterparts looked like. The kids love it; they had asked to watch it twice this week. They can never get enough of Scooby, most of the DVDs related to this famous dog are close to being worn out.
While this was a fun movie, the only complaint that I had about it was Shaggy's voice. I know it's not Casey Kasem, and it's too obvious. But once you get past that, it's not a problem. The other characters are voiced decently (they have had plenty of people voicing Velma and Daphne, but if they replaced Fred's voice, it would be a gaping hole--Frank Welker's voice is very key to the character). It's nice to know that some things don't change (like Fred being "all-ego"). But the idea of seeing him sans-ascot was pretty gutsy (that ridiculous red ascot MADE Fred in the original series!). Scooby-Doo sounded the same, and he was just as love-able as ever (I never liked the cartoon much until I was the live-action film, but I ALWAYS loved Scooby!!!). Velma, however, is still my favorite character--she's smart, and sometimes has great one-liners. Daphne, for once, isn't the damsel-in-distress---she's resourceful and smarter than her cyber-counterpart. Fred was pretty cool, and Shaggy, as always, is a scene-stealer, but he's Shaggy--he doesn't need a reason.
Other than that this was a decent film--plenty of laughs, and lots of adventure. If you like vintage Scooby-Doo, then this movie might peak your interest. The animation is great-and just as colorful as the original! It's a cyber chase film definitely worth a look at.
a good movie!.......2005-12-08
When Scooby and the gang are zapped in cyber land, they must finish all the levels in oder to go back in time.
Average customer rating:
|
Clifford's Really Big Movie/Scooby Doo and the Cyber Chase
Starring: Scott Innes , Joe Alaskey , Bob Bergen , Grey DeLisle , and Tom Kane (II)
Director: Jim Stenstrum , and Robert C. Ramirez
Manufacturer: Warner Home Video
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Similar Items:
- Scooby-Doo in Pirates Ahoy!
- Curious George (Widescreen Edition)
- Happy Feet (Full Screen Edition)
- The Little Mermaid (2-Disc Platinum Edition)
- Peter Pan (2-Disc Platinum Edition)
ASIN: B000H5TVGW
Release Date: 2006-10-10 |
Average customer rating:
- Very funny and family oriented
|
Scooby-Doo and the Cyber Chase/Scooby-Doo and the Alien Invaders
Starring: Scott Innes , Joe Alaskey , Bob Bergen , Grey DeLisle , and Tom Kane (II)
Director: Jim Stenstrum
Manufacturer: Turner Home Ent
ProductGroup: DVD
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ASIN: B0000E6FRA
Release Date: 2003-11-18 |
Customer Reviews:
Very funny and family oriented.......2004-04-16
Myself and my family thoroughly enjoyed this Scooby Doo DVD and have watched it numerous times. Too many to count. It just gets better every time we sit down to watch. We highly recommend this DVD for any fun loving family.
Average customer rating:
- scooby meets tron
- GOOD CONCEPT
- Acceptable, But Not Great
- If you're 5 - 14 or just a Scooby fan you'll problemly love this film!!
- a good movie!
|
Scooby-Doo and the Cyber Chase (Mini-DVD)
Starring: Scott Innes , Joe Alaskey , Bob Bergen , Grey DeLisle , and Tom Kane (II)
Director: Jim Stenstrum
Manufacturer: Turner Home Ent
ProductGroup: DVD
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Similar Items:
- Scooby-Doo and the Alien Invaders
- Scooby-Doo and the Monster of Mexico
- Scooby-Doo! And the Witch's Ghost
- Scooby-Doo and the Loch Ness Monster
- Scooby-Doo and the Legend of the Vampire (Snap Case)
ASIN: B0006IGWUS
Release Date: 2005-04-26 |
Description
The Big World of DVD Just Got Smaller! Introducing the new, evolutionary personal Mini-DVD player from CyberHome; the CH-MDP 2500 uses a 3-inch Mini-DVD disc that will enable you to enjoy DVD on the go with unprecedented portability and ease of use. Weighing only twelve ounces, it's small enough to fit in the palm of your hand, a backpack or in your pocket! In addition, the Mini-DVD discs are compatible in standard tray-loading DVD players! And there's more - it also comes with a rechargeable Lithium Ion battery pack for up to 3 hrs of running time and a charging cradle so you'll never have to buy batteries! Great for long trips or quiet time, the CyberHome CH-MDP 2500 is a personal, portable, and easy to use Mini-DVD player wherever you or your family goes. Like, compu-zoinks! Scooby-Doo and the gang face their most electrifying adventure ever when they are zapped into a high-tech computer game in this all-new movie! When Scooby-Doo and the gang try to capture the Phantom Virus, they are accidentally transported into a video game based on their own Mystery, Inc. adventures. While pursuing the Phantom Virus through the game's ten outrageous levels, the gang travels from the prehistoric past to the space-age future and even tangles with a hair-raising horde of virtual villains from their most famous capers!
Customer Reviews:
scooby meets tron.......2007-02-05
This is one the several movies in the poplar cartoon Scooby Doo movie series. A word of warning this movie has several parts with mild cartoon violence, mild scary images and mild thematic elements which might make this movie to dark and intense for kids under the age of 7 unless supervised by at least two parents or guardians. In this movie Scooby and the gang go to Hawaii were and ancient tike god is terrorizing the locals can scobby and the gain stop this terror and solve the mystery find out in the exciting conclusion.
GOOD CONCEPT.......2007-01-20
SCOOBY DOO
AND THE CYBER CHASE
I was in Wal-Mart the other day when I noticed a Scooby Doo movie was on sale for $4.88, so naturally I had to get it. I remember when I was a kid I loved Scooby Doo so I couldn't pass on this at such a low price. The film is about Scooby and the gang going to visit a friend of there's that is creating a game based after their mysteries. After arriving there they find that a cyber ghost called the Phantom Virus is terrorizing the place so naturally they decide to try and catch him. The thing is, they get zapped into the computer game which some how can transfer real things in and out of it by using a gun looking thing. Once in the game they have to travel threw ten levels seeking Scooby snacks in each to go to the next. To be honest the idea is great but it was executed poorly, if it would have been done correctly it could have been as good as the Scooby shows I watched growing up. They even brought back some villains from the old classic episodes like the Creeper, so the potential was there. I guess the fault rests on the shoulders of writer Mark Turosz and director Jim Stenstrum, they did pretty good I guess but could have done better. In all this was a decent film but compared to the ones I grew up watching this doesn't compare,
Acceptable, But Not Great.......2006-07-11
If you follow my reviews, you know that I really liked "Zombie Island" and "Witch's Ghost," and that I didn't care much for "Alien Invaders." While this 4th chapter is possibly a step up from "Alien Invaders," it fails to reach the dramatic and suspenseful and even comical levels of the 1st 2 chapters. Scooby and the gang go to meet a friend at a university. After a somewhat tense moment with an uptight but possibly virtuous security guard, they meet their friend Erick, his friend Bill, and their professor. They explain the existence of a phantom virus (that we have already met). And we are told that someone must have created it. Many sparks of Scooby's former days are gone, and even the appetites of Scooby and Shaggy don't bring the laughs they once did. (Compare their eating scene here to their much better one in "Witch's Ghost!") Well, Scooby and the gang somehow get zapped into a video game. While this may work for some, it doesn't work for me. Perhaps I am too old school, but this takes away too much credibility. To be sure, "Zombie Island" and "Witch's Ghost" did cross the boundaries of believable in some ways. But the major difference is that they kept the story plausible for so long, and then gradually eased the implausible aspects in. It's often a challenge, but it can be done. (It just isn't in this 4th chapter.) On the plus side however, this enables the gang to go through a series of different adventures while we wonder who zapped them in. Sadly, another mistake is that it becomes virtually obvious who did it in the very 1st of several levels. Call me a perfectionist, but they could have AT LEAST waited until the 2nd level before they gave any clues. (Let alone such an obvious one!) If we are willing to overlook this, we may find it interesting to see the gang go from the moon, to Ancient Rome, to the age of dinosaurs, and a number of different adventures. Finally, they reach the last level Cyber Land. After meeting their cyber doubles (who for the most part look like the Scooby gang from the original episodes) they learn that they must defeat the monsters on the last level to exit the game. I'll admit it was nice to see some monsters from their past (including the Creeper and the Tar Monster). As we approach the danger point of revealing the ending, it's somewhat anticlimactic seeing that even a fool would have known so long ago who created the virus. As I said, this 4th chapter is acceptable, but not great. Young children will probably like it, but the cutoff age may be surprisingly young. Fortunately, the later Scooby movies were to improve. Thank goodness for the excellent 5th chapter "Legend of the Vampire" and the surprisingly good 8th chapter "Aloha Scooby Doo."
If you're 5 - 14 or just a Scooby fan you'll problemly love this film!!.......2006-06-11
I usually could solve the mysteries within 10 minutes. But this movie kept me guessing. It was really funny to see the characters more modernized in this, and what the retro counterparts looked like. The kids love it; they had asked to watch it twice this week. They can never get enough of Scooby, most of the DVDs related to this famous dog are close to being worn out.
While this was a fun movie, the only complaint that I had about it was Shaggy's voice. I know it's not Casey Kasem, and it's too obvious. But once you get past that, it's not a problem. The other characters are voiced decently (they have had plenty of people voicing Velma and Daphne, but if they replaced Fred's voice, it would be a gaping hole--Frank Welker's voice is very key to the character). It's nice to know that some things don't change (like Fred being "all-ego"). But the idea of seeing him sans-ascot was pretty gutsy (that ridiculous red ascot MADE Fred in the original series!). Scooby-Doo sounded the same, and he was just as love-able as ever (I never liked the cartoon much until I was the live-action film, but I ALWAYS loved Scooby!!!). Velma, however, is still my favorite character--she's smart, and sometimes has great one-liners. Daphne, for once, isn't the damsel-in-distress---she's resourceful and smarter than her cyber-counterpart. Fred was pretty cool, and Shaggy, as always, is a scene-stealer, but he's Shaggy--he doesn't need a reason.
Other than that this was a decent film--plenty of laughs, and lots of adventure. If you like vintage Scooby-Doo, then this movie might peak your interest. The animation is great-and just as colorful as the original! It's a cyber chase film definitely worth a look at.
a good movie!.......2005-12-08
When Scooby and the gang are zapped in cyber land, they must finish all the levels in oder to go back in time.
Average customer rating:
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Scooby Doo And The Cyber Chase DVD
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Product Features:
- Scooby Doo And The Cyber Chase
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ASIN: B000QUWXFO |
Product Description
Scooby Doo And The Cyber Chase DVD is a cartoons and animation DVD from Turner Home Entertainment. Released on Feb 08, 2005 and rated UNR with a run time of 64 minutes.
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